16 March 2025

Grant's Morrison's Batman Annotations: Preamble

The Give Me Comics or Give Me Death podcast is available from all your usual podcast providers, or see all episodes here

Welcome to our annotations of Grant Morrison’s Batman – starting with Batman #655 in 2006 and ending with Batman Inc Vol 2 #13 in 2013.  This project was inspired by my quest to better understand the story, by closely analysing the text, researching what I could, and using secondary sources to add to my own analysis.  In doing so the story has been illuminated in surprising and exciting new ways, but has also raised new questions that require further thought.  These annotations are intended for those who have already read the comics and will be replete with spoilers – something almost impossible to avoid given the large amount of foreshadowing and cross referencing in the work.

Most of the annotations are my own views and research, however I have been ably aided in this by two other incredible pieces of analysis into this Batman run; the book The Anatomy of Zur-En-Arrh: Understanding Grant Morrinson’s Batman by Cody Walker, and the podcast series Batman in Quarantine by Comics Place.  These annotations are not intended to simply copy or replace those sources, as they just scratch the surface of the analysis and theories they provide, and I recommend both to anyone who wants to go even deeper into Morrison’s work.  The Batman in Quarantine podcast also does a very good job of providing criticism of the varied art throughout the series – something that, other than addressing what is depicted and its relation to the plot or themes of the story – is beyond the scope of these annotations.  The annotations also include comments by Morrison from interviews and additional material in the collected editions.  Rather than cite these individually I will provide a bibliography, including multiple Morrison interviews, at the end of the project.

An important point to stress is that these annotations, and the additional material referred to throughout them, are not necessary to read and enjoy Grant Morrison’s Batman saga.  I read, and loved, the comics at the time on a more surface level.  However, it is a work that rewards close and repeated reading, as well as the reader’s own enquiries.  Indeed, this was Morrison’s intention from the start; “It’s an approach which rewards deeper and more engrossing engagement from readers. It’s proven very popular and will probably become commonplace. TV shows like Lost and movies like Donnie Darko generated the same kind of extra-narrative participation, if I dare call it that!

Whilst I have a reasonable knowledge of Batman and DC Comics, and have used various reference material to cover my gaps, I am sure there will be some errors here and there, particularly with DC’s repeated continuity resets over the years.  Therefore, any corrections or additions are warmly welcomed via the comments or our social media channels.  Equally many of my comments regarding the themes of the story and Morrison’s use of metaphor are my own interpretation, and its likely you will have come to a different interpretation – again, any input regarding this is very much welcome.  I also expect that upon conclusion of the project there will be issues I have identified that change or correct earlier annotations.  Any amendments or additions to the original post will be noted in red text.

Different points in this Batman story have different depths of textual information and references.  Some pages require detailed annotations, then some complete issues are more action focused and have few annotations.  Therefore, each blog will vary in length depending on the particular issue.  The page numbers used are based on the story pages only, skipping any advert pages in the original printed comics.  However, I intend to use artwork as much as possible to make clear what is being discussed. The annotations will include some degree of repetition of information – so people can just dip into find a particular page or panel they have queries about, without having to read the whole project from beginning to end.  However, general biographical and metatextual information about a character will be addressed on their first appearance in the story.

 

Themes, Motifs and Plot

I’m sure you either have your own ideas and impressions of themes, recurring patterns, and story lines in this epic, or maybe my annotations will get you thinking about these issues.  However, these are the main factors that I’ve identified and will be focusing on – many of which overlap:

 

1.     Bat-History

One of the central conceits to the first third of Morrison’s Batman – and still a recurring theme throughout – is that all Batman stories happened (in some form) and matter.  Morrison takes that idea and asks what would happen to someone who experienced all that, and how could someone take advantage of it?  Morrison describes his original idea as “I thought, “What if all the stories from 1939 until now were true, and they were part of this guy’s biography?  If he’s had 15 years, and he was 19 when he started, and he’s maybe 34 now, heading for 35, you could fit this stuff in.”  And then, the floodgates opened to me.”

 

2.     The duality of Batman and the Joker

That Batman and the Joker are opposites and intrinsically linked as characters is an idea that has been around for a long time, but it is one Morrison explores in depth during their run – “As my Batman mega-story attempted to reconcile the various portrayals of Batman through the decades, so I was compelled to account for the radical transformations of the Joker…….My Joker, bent and whipped like a sapling in a breeze, was a damaged human being reacting to every shift in the zeitgeist, every change in the weather, by constructing a new personality in response”.  As we will see, this is also demonstrated through the art with the use of a black and red colour scheme – particularly during the R.I.P. storyline.

 

3.      The evolution of Batman and the Joker (and Robin)

Tied in with the first two are the changes both Batman and the Joker have undergone throughout the years – there are identifiable differences between these characters in the 30s, 60s, and 80s for example.  Morrison proposes in universe explanations for these metamorphoses, that in reality were driven by wider changes in popular culture and external issues such as the Comic Code Authority.

 

4.      The nature of the Black Glove

The who, what, why, and how of the Black Glove – the antagonist behind Batman’s travails for most of the run – is a mystery that Morrison lays clues for throughout, without ultimately giving a conclusive answer.  Morrison initially laid it out as an unresolved binary answer; “we wanted to set up the big idea that maybe – maybe – the ultimate diabolical mastermind is Thomas Wayne. So the readers were kind of left with two choices: maybe it was Thomas Wayne pretending to be the devil, and maybe it was the devil pretending to be Thomas Wayne”.  Yet the text is more complex than that; the Black Glove, which confusingly can refer to the individual or the group he assembles to take on Batman, is ‘the ultimate evil’, and may or may not be; Dr Hurt (a mysterious doctor from Batman’s past), Thomas Wayne (Bruce’s presumed murdered father), Thomas Wayne (a devil worshipping ancestor of the Wayne family), the devil himself, or an aspect of the New God Darkseid (the cosmic embodiment of evil) – or some combination of some or all of the above.  It’s down to the reader to decide for themselves.

 

5.      The identity of the Domino Killer and Oberon Sexton

The pop art adventures of Dick Grayson and Damian as Batman and Robin respectively revolve around a couple of mysteries; who is the Domino Killer, what is their agenda, and what is the real identity of supposed British crime writer Oberon Sexton?The answer ties this middle third of Morrison’s run back to Batman R.I.P.

 

6.     The death and return of Bruce Wayne

Despite the hype around the ‘death’ of Batman, his resurrection-of-sorts came pretty quickly.  The back end of the Batman and Robin third of the run features the most complex and confusing part of the story, as we switch between the contemporaneous storyline of Batman and Robin trying to solve the conundrum of Bruce’s death and return, and then to Bruce himself as he fights his way through time back to the present.  This story also plays with the creation of Batman as an idea, both in a broader historical sense, and specifically the infamous bat breaking through the window scene which transformed vigilante Bruce into the Batman. 

 

 


7.     The hole in things

Tying into Grant Morrison’s seminal Final Crisis storyline that takes place between the first two thirds of their Batman story, the phrase and concept of ‘the hole in things’ is ever present.  It ties the idea of the hole in each if use that can never be filled - the tragedies that help define our personalities - to the notion of the god of evil Darkseid falling through reality and creating such holes.  As we will see there are repeated physical manifestations of this idea in the story, not least in the bullet holes in Bruce’s parents without which there would be no Batman.

 

8.     The Batman logo as a sigil

The sigil, or even hyper-sigil, is an idea often addressed by Morrison.  A sigil has religious and chaos magic connections, but for Batman, we should consider it a logo or symbol that that transmits specific ideas or feelings.  In the latter third of Morrison’s run, Batman Inc, they explore the use of the Bat-symbol as a corporate logo that disseminates the idea of Batman (the anthesis of crime) around the world.

 

9.         The number 3

Morrison’s Batman run is littered with trios.  What this may mean is the one big symbolism of the story I’ve so far struggled with, so I’m hoping doing these annotations may help me crack the code.  The most obvious connection with the number 3 is the holy trinity of the Christian religion – which given the overt religious nature of some of the story and characters feels like a natural fit, if not a bit on the nose for Morrison.  It would also tie the 3 Batmen of the story into the Father, the Son, and the Holy Ghost.  Though which characters would fulfil which role is not necessarily clear cut; Dick Grayson could be the Son, but so could Damian, Bruce may be the Father but so could Thomas Wayne, but then Bruce’s actions in The Return of Bruce Wayne feel very Holy Ghost-like.  However, the number 3 is also very important in many other religions, magic, and numerology. 

 

10.  The identity of Leviathan

The main plot of Batman Inc is the conflict between Batman and his allies, and the mysterious terrorist organisation Leviathan.  Who they are, what their motives are, and what their connection to Batman is, drive the last part of Morrison’s run.  Like the Black Glove/RIP storyline, clues are sprinkled throughout – and ties into a broader theme of generational change (See below).

 

11.   Ouroboros

The Ouroboros is an image of a snake or dragon eating its own tail.  It symbolises life, death, and rebirth, and the cyclical nature of things.  Morrison’s run has several examples of this; the immortality of Batman as an idea and character beyond just Bruce Wayne, the ideas of the Leviathan organisation (who use it as a symbol), and on a meta level the propensity of super-hero stories to ultimately return to their previous status quo.  The latter plays into Morrison’s reason for his Batman run, originally intended to drag the character out of the dark and gritty 80s/90s tone, and out of Gotham City, to make him a more positive global super-hero – only to see DC’s relaunched universe revert him back to where he found him. Linked to this is Morrison’s idea that death – and the tragedy, grief, and psychological impact of death – are a key part of Batman’s personality and the Batman mythos as a whole.  Almost everyone close to Bruce Wayne has died at some point; his parents, Alfred, Jason Todd (the second Robin), Damian (his son), and many others.  Obviously in this storyline Bruce himself is considered dead by those left behind.  For Morrison without death there is no Batman.

 

12.  Generations

The broadest and deepest theme across Morrison’s Batman is generational relationships and change, and the one theme easily identifiable from beginning to end.  There is the most obvious connection in the introduction of Damian, as Batman’s biological son, and their relationship, which spreads out into Bruce’s relationships with his adopted sons Dick Grayson, Jason Todd, and Tim Drake.  The roles are then reversed in the dynamics of Bruce with his father figure Alfred, and his allegedly-back-from-the-dead father Thomas Wayne – and of course the absence of his parents (the hole in things) is a constant background hum to Bruce’s life.  In the Return of Bruce Wayne, the idea of generations is pushed further, with the Wayne ancestry back through the centuries a key plot point.  The whole epic culminates with Tali al Ghul’s plan to use the children of the new generation to overthrow the world of their parents, whilst also delving into her generational relationships of her father, Ra’s, and her son, Damian.

 

There are of course many more themes, ideas, and story lines amongst this epic saga – both incredibly broad, and sometime very small and specific – but the above are the more obvious ones to have in mind when reading the comics.  Again, I would suggest The Anatomy of Zur-En-Arrh book for some of the bigger ideas (in the sense that they encompass more than the comics under consideration) or more speculative (such as Dr Hurt and the Joker representing Alan Moore and Grant Morrison respectively).  Additionally, I’m hoping re-reading and annotating Morrison’s Batman will increase my own understanding of the work and thus may change my thoughts on, or add to, the list above.

 The next couple of instalments will focus on related reading, i.e. other comics that you could read before (re)reading this storyline to better inform your understanding of it.

So, buckle up for this adventure because I’ve just finished a re-read of the whole shebang and it’s a hell of a wild ride!



2 March 2025

Art Attack: Frank Quitely New X-Men #121

The Give Me Comics or Give Me Death podcast is available from all your usual podcast providers, or see all episodes here

Welcome to Art Attack, our series of blogs looking at some of our favourite comic art.  Brief and to the point, we pick just one piece to shine a light on. (Not that brief this time!)

 

 In the latest episode of the podcast I talked about Marvel's New X-Men #121 by Grant Morrison and Frank Quitely as one of my favourite single issues of all time - you can listen to the episode here.  I spoke about one page in particular that stood out and has stayed with me ever since I read the comic - and here it is.

This issue of New X-Men was part of the company-wide 'Nuff Said' gimmick whereby all that's month's comics would be 'silent' (i.e. without dialogue or narration).  The premise of the issue, and this scene particularly, is that the telepathic mutants Jean Grey and Emma Frost must delve into the mind of X-Men leader Charles Xavier, who is in a coma-like state after an attack by a mysterious foe.  This page depicts the moment that Jean, and by extension the reader, moves from the physical world and into the mind of Charles.  The previous page had established Jean touching heads with Charles to start the process, and here you can see this with the silhouettes at the top of the page, which also helps establish that the lower image represents the brain of Charles.

Just briefly looking at the image tells us what we need to know in regard to progressing the story, and also establishes the surreal mood that continues for the duration of the time spent in the world of the mind.  However, looking closer reveals a treasure trove of details and storytelling.  The image is a series of 5 concentric circles, which flow into each other as Jean moves further into the psychic realm.

The outer circle shows an elongated Jean Grey that stretches all the way round, not only giving a sense of movement as the eye follows her around the circle, but also establishes that the rules of the physical world do not apply here.  However, the last vestige of the physical world is also represented, with the gray matter of the brain forming the backdrop.  The pink/purple webbing or membrane gets more pronounced the further round the circle we go (in a clockwise direction) to emphasise that we are travelling deeper into the brain.  Despite this weirdness, Jean is still recognisable as herself, with even the X-Men logo apparent on her clothing.  As we get almost back to the start of the circle, Jean's hand breaks the 'panel', moving into the next circle, and pressing herself into the head of Charles.

The second circle features numerous floating heads of Charles, displaying a wide array of emotions - we are have left the physical world and into the world of feeling and emotion.  In fact, the circle has the pink/purple background colour from the membrane in the previous circle, tieing the journey together.    Jean is again stretched out here to pull our eyes round the image and follow her journey.  Note that from the point where Jeans; legs start on the right of the image, the eyes of the floating heads are looking in her direction over to the left, suggesting that the consciousness of Charles is aware of her presence.   Jean is now moving deeper into Charles' mind and graphically moves into the next panel through the nose of one of the heads.

The third circle starts where the second left off; we can see Jean's arms reaching through from the previous panel and into the depths of Charles' mind.  Here we're shown descending spiral stairs, reinforcing the idea that we are moving deeper and deeper.  There are a couple of discarded crutches on these stairs - Charles Xavier is (usually) disabled and in a wheelchair.  Here the tools he requires to help his physical body are not needed and have been discarded.  The other elements on the stairs are much more open to interpretation.  There are two silhouettes walking down the stairs, which could represent Jean and Emma, but we see Jean further round the circle, so this would seem redundant.   However, the conclusion of the story reveals that Charles has a twin, and we are privy to a scene here Charles tried to kill his twin in the womb, so these could represent the two and a foreshadowing of the reveal later on (Grant Morrison loves his foreshadowing - and this is done with literal shadows).  We also have a large blue shark or fish, oddly with a plaster on it.  Is it supposed to be real, or a model of a fish/shark?  Its meaning is not particularly clear.  On the left-hand side of the circle we again see Jean moving from this circle into the next one, however this time she seems to be more of a liquid that a human form, and it's only through her trademark red hair that we can identify her - the deeper we get the less physical and more metaphysical we get.

The fourth circle repeats the motif of Jean stretched and circling round the panel, guiding our eye and increasing the whirlpool sensation, as though we're watching her disappear down the plughole. Here she's diving into Charles' head through a mouth-like circle, and he appears here to be in distress (which is indeed how he will be found later in the issue).  The pink/purple background is again repeated here.

The fifth and final circle.  We are finally here at the centre of Charles' mind.  There's a lovely touch with Jean from the previous circle entering this one with her arms and causing ripples in liquid, just to remind us that we are in a realm of imagination and unreality.  In the background is a brick wall and more of the steps we saw previously.  The final flourish of this wonderful piece is that presentation of Jean looking out of the page at the reader - when we turn the page, we see what Jean was actually looking at; a tower in the middle of a sea, which will provide the next focus of the narrative. 

I have to give a shout-out to Hi Fi Design for the colouring; it's a beautiful collection of complementary colours that not only keep the artwork clear but tie directly into the storytelling on the page. 

The journey from outside to the inside of Charles' mind could easily have been done in a single image, or presented in the traditional square panel progression.  The decision to present it in this downward spiral is inspired, dragging the reader down with the characters and creating the atmosphere that makes the rest of the comic work.  It's a classic example of the synergy that Morrison and Quitely have exhibited over the years, that has made them one of - if not the - best creative duo in comics.